The turn timeline shows ‘where’ in the turn each unit is and allows advancing them together in time.
Like Flechs Sheets, turn progression is per-unit, allowing units to ‘slip ahead’ or ‘lag behind’ as needed.
Clicking a chunk of time in a turn will attempt to advance all units to that time, pausing to resolve necessary game events along the way, per the automation settings (‣).
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Currently, it is not possible to ‘go back’ in time.
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